In some cases it will help shape the end product! Additionally, there are many instances where Albert has been able to find the original source materials used, which allows us to faithfully replicate the original intent at a much higher resolution.ĭefinitely! Please comment on any post on our site ( ) to give us feedback on our progress. We are essentially taking each texture, scaling it up to 8 times the original resolution (in most cases) and redrawing / remaking from there. Albert’s experience goes all the way back to the 2007 PC release of the game, for which he created one of the most definitive and well-received texture packs, while this is Cris’ first attempt. :) Cris is from the midwest in the US, while Albert lives in Spain. We’re two guys who love Resident Evil 4 and want to help create the definitive version of the game from a graphical perspective. The Ultimate HD version released this year for PC. What version of the game is this project for? (based on questions asked in this thread) * Wherever possible, leverage the original real-life sources for a given texture * By default, increase the texture resolution by 800%, unless a greater increase is necessary * Be true to the original textures, intent, and tone of the game As a result, this project was born: a complete HD texture overhaul that remains true to the original artistic intent and tone of the game. By and large most textures in the game have simply been up-scaled with a particular filter applied.Īt this point it seems safe to say that an official across-the-board HD revamp of the game isn't coming anytime soon.
RESIDENT EVIL 4 ULTIMATE HD EDITION ORIGINAL VS HD TEXTURES UPDATE
The latest PC version of the game brought the gameplay into the land of 60 FPS, but the attempt to update the texture quality fell rather short. Now, nearly a decade later, the visuals certainly show their age. In 2005, Resident Evil 4 debuted as one of the most graphically impressive games of that console generation.